Critical Rate increases the chance of a critical hit of a Hero's basic attack or skill. A base critical hit deals 130% base damage. |
Critical Immunity Rate reduces the chance of a Hero being hit by a critical attack. |
Critical Damage increases the damage a critical hit deals. A base critical hit deals 130% damage. |
Hitpoints of the Hero and soldiers in battle. Increased by HP bonuses and by increasing the Hero's VIT. When the HP reach zero in battle, the Hero dies. |
Attack boosts the WPN and TAC stat of a hero which increases damage dealt by a hero. |
Weapon Attack increases the auto attack damage and improves the Hero skills for WPN DMG scaling Heroes. |
Tactical Attack increases the auto attack damage and improves the Hero skills for TAC DMG scaling Heroes. |
Defense decreases damage taken by Hero and soldiers. |
Weapon Defense decreases weapon damage taken by Hero and soldiers. |
Tactical Defense decreases tactical damage taken by Hero and soldiers. |
Damage Bonus increases damage dealt by attacks and skills. |
Weapon Damage Bonus increases weapon damage dealt by attacks and skills. |
Tactical Damage Bonus increases tactical damage dealt by attacks and skills. |
Damage Mitigation decreases damage taken by Heroes. |
Weapon Damage Mitigation decreases weapon damage taken by Heroes. |
Tactical Damage Mitigation decreases tactical damage taken by Heroes. |